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Trap drum machine: program 808 sub bass and rolling hi-hats in your browser

Trap is built on a half-time skeleton: the tempo reads 130-150 BPM, but the snare or clap only lands once per bar, on beat 3, so the whole groove feels like it moves at half speed. Underneath sits the 808 - a long, saturated sine sub that plays the actual bassline, glides between notes, and rings out far past the kick that triggers it. The movement comes from the hats: straight 8ths or 16ths that suddenly break into stutters and rolls, with an open hat on an offbeat to let the bar breathe.

Tempo 130-150 BPM (half-time feel)  ·  Kit TRAP 808  ·  Swing 0%

How to program trap drums

  1. Write the 808 line first, then put a short punchy kick on top of every 808 note. The kick supplies the transient click, the 808 supplies the pitch and the sustain - if the kick also has a long low tail, the low end turns to mud.
  2. Keep the backbeat sparse: one snare (layered with a clap for width) on beat 3 of each bar, nothing on 2 or 4. Save extra snare hits for a two- or three-note roll in the last half-beat of bar 2 as a pickup back into the loop.
  3. Program hats as accent plus ghost, never a flat line: 0.85-0.9 velocity on the downbeats, 0.4-0.5 in between, then three or four consecutive 16ths with rising velocity where you want a roll. An open hat on an offbeat 16th is the classic trap lift - keep it in the same choke group so the next closed hat cuts it off.
  4. Leave swing at 0. Trap is rigidly straight; the feel comes from velocity contrast and from syncopating the kick against the 808, not from pushing the offbeats late.

Other styles

Rhythm breakdowns

BAP Studio is inspired by classic 16-pad sampler and drum-machine workflows. It is an independent project and is not affiliated with, endorsed by, or connected to Akai Professional, Roland, or any other manufacturer.

Made by Max Berggren.